Pokemon Showdown Teams

  вторник 24 марта
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Put your Pokémon video game battling skills tothe test in Video Game Midseason Showdowns. Midseason Showdown events are astep up from Premier Challenge competitions, featuring an increasedChampionship Point payout.

  • Earn significant Championship Points

  • Strengthen your connection with the Pokémon community

  • No qualifications or residency restrictions Mafia 3 sign of the times cars.

The Midseason Showdowns give Pokémon video game players moreopportunities to earn Championship Points andto test their skills in preparation for larger events.

All players who have a TrainerClub account and arein good standing with the Play! Pokémon program arewelcome to participate.


The Championship Point payout for the Pokémon VG Midseason Showdown is as follows:

PlacementChampionship PointsKicker (# of participants)
1500
2400
3–4320
5–82524
9–162048
17–3216100
33–6413200

Kartana looks good. Maybe you can run Defog over either of the last two moves Char-X needs Dragon Dance to devastate opposition. Also Dragon Claw Brick Break most of the time. This is really sad for me because more than 10 teams have gone down the drain including the one that I used for Doubles and got really high in the ladder with, which means that unless I can recover my teams, I have to rebuild them all from scratch. How can you recover your Pokemon Showdown teams if they're lost?

Notes:

Championship Point values subject to change.

Best Finish Limit: 6 per year from any series

The arrival of Pokemon Sword and Shield marks the closing of the 7th generation. While I didn't play it nearly as much as 6th, 5th, or even 4th gen, that doesn't mean that I didn't enjoy it.

I've made quite a few successful and unique teams that performed above and beyond my expectations, which made the pokemon within these teams leave a present memory for me.This is gonna be a competitive talk, but mostly a competitive walk down memory lane. The teams I hand crafted in this game are among the best I have ever thought up of. The beginning process of every team had me test them out in PokemonShowdown. If I liked it, I go as high on the ladder as possible.

If I REALLY like it, then I recreate the team on my copy of moon/ultra sun, and challenge random people with it for fun.Here is my top 7 self-made teams in 7th gen. Each team is for a different 'tier.' I'll have the full pokemon sets listed, as well as a brief rundown on their origin story, how to use them, and their highlights/fun facts. Feel free to use them, but I must warn you that the meta has not been kind to most of them, as my best performances were way back in late 2017-early 2018.: Nuketown (PU). Origins:I wanted to try out a new playstyle- Trick Room offense.

So I just grabbed 3 dedicated trick roomers, with 1 of them carrying offensive presence, and then 3 nukes. They got much farther than I anticipated. I also got incredibly far with a meme pp stalling team (featuring sub recycle mago cheek pouch Dedenne and a wailord that can stall 608 pp), but I can't remember the full team I used with that (other 4 keep changing) and this trick room team has made an identically high climb.

This team also gave me an excuse to use Dusclops, the first shiny I caught on my Y version (and was miraculously a careful nature). It's also at the bottom of this list because it's the only team in this list I haven't 100% accurately recreated onto my game cart.How to use:Set up trick room and go. You'll need a little prediction when using your 3 nuke pokemon.

That's why swords dance is there on Ursaring, to setup on a switch, and then your moves will be so strong, you wouldn't mind going for a neutral or resisted hit. U-turn on specs Wishi also allows you to get a better nuke in on a predicted switch. Exeggutor-A is now NU so this team is now a relic.Highlights:-Top 35 on ladder-Accidentally came across a shiny careful Dusclops-Obeys item clause: True Starter (Ultra Sun Nuzlocke). Origins:The only non-competitive team in this list. I just had so much fun with this team that I had to include them.

There were some competitve aspects to the team such as type variety and how lucky I felt when the Dewpider I caught was adamant and the Skarmory I caught was relaxed. While this wasn't a true nuzlocke (I twisted a few rules), it still ended in a very satisfying, anime kind of way.

Technically my nuzlocke team is only one pokemon based on how it ended, but I'm showcasing my 6 favorite members which I then used in the RR episode.How to use:Just play the game and have fun:)Highlights:-Toxic stalled Ultra Necrozma with Skarmory-At the champion battle, all Hau had left was his full health Noivern, while all I had left was my full health Salamence, who I call my true starter since my Decidueye died a few days ago. Noivern goes for a dragon pulse, which brought Salamence all the way to 2 HP!!! Salamence then was able to finish him off with draco meteor!-Let my younger brother play the important battles-Caught a shiny nosepass and granbull.

Unusable however since they weren't my first encounter.-As I was training Shelgon, I fought an Ampharos. Me and my friend agreed it wouldn't have dragon pulse since it's like an egg or tutor move or something. We were wrong.

Shelgon lived with one HP. Scary but hilarious.: M&M (OU). Origins:I wanted to build a team around Mamoswine.

A video series on using Mamoswine in the OU tier helped me start out, but eventually I got to personalize it to fit my playstyle. The team barely went through any changes (I think I only changed z moves). After a bunch of months I tried to revamp the team but they just didn't go as far as the original. The name of this team comes from Mamoswine and Mega Mawile, who were the main reason for even trying OU.How to use:The goal is to pave everything down for an ash-gren sweep. Mawile and Mamoswine are your breakers, while koko controls terrain and makes for an excellent bulky grass lure. Ferrothorn and Mew are your defensive pivots to make sure that things like Kyu-B, M-Medi, or M-Lop don't go to town on you.

The modern version replaces Mamoswine with a bulky offensive Garchomp so that fire types don't run you over.Highlights:-Top 100 on ladder-Hatched a shiny adamant mawile-Mamoswine in OU-No ground resistances/immunities-: Komoricarry (VGC 2017). Origins:I built this team based off of one set I saw of a Kommo-o that sounded like it dominates the meta. I knew that the priority was to get rid of Tapus so, the next partner I came up with was Salazzle.

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I never liked this mon in the beginning of SM, but after this team it has grown on me. Actually, all of the team bar Kommo-o and Clefairy were there as a Tapu killer. Gigalith also helped me win weather wars, and Clefairy was there for redirect and friend guard support. Ice beam was added in the future because I kept auto-losing to Garchomps.How to use:Pop an all out pummeling on the following mons: P2, Snorlax, Protecting Kartana, and gigalith, as it will OHKO them easily. Only standard P2 will need chip damage. Other stuff that will crumble after just a little chip are Garchomp, Muk-A, fat Arcanine, Mudsdale, and AV Torkoal.

You can also lead Kommo-o to get free wins off of sun teams or evoboost teams that lead with eevee. Gigalith is great for hard countering Koko+Raichu as well. Defend Kommo-o with your 4 tapu killers, and try to eliminate fini, chomp, or celes at all costs.Highlights:-Top 80 on ladder-Won small showdown tours-MMJG-WWWW-WWX6-QH8L-4JDG-WWWW-WWX6-QH8V: Omnigen (UU).

Pokemon Showdown Teams

Origins:This team started off in XY OU, once again with the idea of building a team around Mamoswine. I also hatched a 6iv timid Zorua at the time so i wanted to incorporate him into the team too. After countless of changes to the pokemon, moves, and ev spreads, (the team included mons like Serperior, Eelektross, and Mandibuzz before) 7th gen comes around and it turns out the entire team is usable in this tier! I thought the team would do so well now that they didn't have to deal with the ridiculous OU mons. Eventually, my rocker, M-Swampert was banned, but moving back to the version 1.0.0 pokemon team actually made the tier abundantly more doable due to Aggron's strong matchup vs Scizor and Alolan Muk. Bringing Zoroark back also proved for deadly z move mind games and restored my theme of 1 pokemon per gen (sorry gen 7).How to use:It's a very balanced team, so you have a lot to be doing. Getting up rocks, keeping important members healthy with Sylveon, spin off hazards, break with mamo, sweep with Sylveon, and revenge/surprise with Celebi and Zoroark.Highlights:-Top 90 on ladder-Accidentally hatched a shiny HA eevee (bold nature was on purpose tho)-Obeys item clause-: The Chad M-Lopunny (Ubers).

Origins:USM just came out. I wanted to try out Necrozma Dusk Mane to see if it truly is the 'Xerneas hard counter.'

Then I slapped on Giratina-O because I wanted to use one especially when I believed that USM would end my 3 year long hunt for shiny Giratina. Slapped on Yveltal because it's fun to use and compliments their typing. Slapped on Marshadow because I just got one in my games and wanted to try it out. Then slapped on M-Lop because I heard they were perfect partners back when Marshadow was OU. The last mon went through the most changes, as first it was a Z-Xern just to prove how busted it is (it wasn't), a support xern, then an Arceus, and finally I joined the majority of players and picked Pdon to help with the stall matchup (especially for those annoying pex and Magearna).How to use:Toxic stall everything to death. You can still win through brute force as well. Get rocks up on any special attackers that can't scratch dusk mane, like Xerneas.

Scarf Marshadow also makes sure you can steal the boosts of DD/RP/Slow Geomancy sweepers, as well as luring a healthy Ultra Necrozma, Mewtwo, and M-Gengar. Use Pdon as a status absorber too.

If any one of your important mons are crippled and near death, don't be afraid to use healing wish, the best thing that sets apart M-lop from M-khan. The best part is that this team is still very usable today!Highlights:-Top 15 on ladder-Caught a shiny Giratina-M-Lop in Ubers-Won small showdown tours-Cameo'd in Pokeaimmd's uber spotlight video-: Hitmontop Hates these Trainers (NU). Origins:When I saw a team that involved Samurott that said 'easy top 50 team' I had to try it out. However, a Venipede didn't appeal to me, so I went with my other favorite gen 5 mon to be my spikestacker, and boy was he useful. Eventually Ribombee gets banned so I replaced it with Accelgor.

This version 2.0 team got me to top 10, so I made an RMT about it, where I got great suggestions that gave my team more bulk and less predicting. This is the version 3.0 team.How to use:Get up as much hazards as possible. Spin block or defog block with Mismagius. Punish defog and clean with Braviary. Or if the enemy really wants to get rid of hazards that badly, use that turn for a free setup with Klinklang or Samurott. Save your setup sweepers to counter trick room and save Mismagius to counter stall. (Also save Samurott to 6-0 hail HO).

The only big problem with this team is that steel types such as Steelix, Togedemaru, and Klinklang can really have their way with me.It's really a shame. This team was the most fun for me, but once things like Heliolisk, Decidueye, Venusaur, and Comfey came into the tier, completely nullifying a Samurott sweep, the team couldn't get into their rhythm anymore. The modern version of this team has tailwind Braviary be the Z sweeper, and replaces Samurott with the broken Comfey. Everyone also keeps preserving their Klinklang checks and counters so it only made sense to replace it with a teammate to help Comfey out. I'm giving you the 2017 version, not the 2019 version, because the one you see made it to.Highlights:-Was on ladder-Crustle in NU-Won small showdown tours-Placed 2nd on Amino NU tournament (first experience with Amino)-Obeys item clause-Someone made a youtube video dissecting the version 2.0 team-On WiFi, dominated someone's tryhard 5/6 shiny OU team consisting of Zapdos, Ferrothorn, Lando-T, Ash-gren, M-Lop, and Infernape. Made him ragequit when my +3 Braviary went on a 3 kill streak. He found me again later and challenged me with a different tryhard 5/6 shiny OU team.

This time it had Torn-T, Pex, Lando-T, Bulu, M-Ttar, and Lucha. My klinklang got two shift gears which lead to a swift 6-0 but he ragequitted before I could clear out the last two mons. Wish I could've saved those battles.-This marks the 4th installment to my 7 Farewell Gen 7 Posts. Until next time. Share to.