De Blob 2 Ps3 Walkthrough
Inspirations10 (4 from Clean Up objectives, 3 from secondary objectives)Gallery Cards8 (1 from Clean Up objectives)Style Swirls10 (1 from Clean Up objectives)Being the last level, Hypno Ray has a couple unique changes to the rules of the game, including the Super Mario Galaxy-like plays on gravity. Also, secondary objectives are now there beside story objectives, and the choice is important because you only have 45 minutes to finish the level with no clocks to grab. Collecting everything on a single run will make the time limit very tight unless you breeze through several of the specific areas you have to tackle.Still, you can't get all the items in the game without doing the secondary objectives, so those should be your priority. Remember that if you get Gallery Cards or Inspirations, as long as you save, they'll 'stick' when you leave the level even if you fail it.
De Blob 2 (PS3) Cheats. De Blob 2 cheats, Trophys, and Codes for PS3. Make sure to only submit this page if you are writing a guide/walkthrough to unlock Achievements. These should.
Three Gallery Cards in particular can take minutes to grab, and getting them now on your first run through the level will help you out; if you have to run the level a second time, you can safely skip them, and all those precious minutes will be saved.That all said, know that, even on normal difficulty, the time limit only applies to how fast you can get to the final boss. You'll gain a single clock powerup right before facing him, but it doesn't matter; as soon as the final boss battle starts, all time limits are off, and you can fight as long as your lives hold out.Inspirations Inspiration #1 No screenshot for this one, but it's behind a building inside the third optional dome. Inspiration #2.
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After you activate the patrol of flying surfboards, ride the platform up to the top of the tall building in the starting area (it was where you started activating bridges), and wait for the surfboards to come around. Hop on, and the one traveling clockwise will take you near the outer islands with items that have been taunting you the whole time you've been in the level. The one circling counterclockwise won't help you do anything other than reach your next story objective. Inspiration #4 In plain sight in the first 2D area.Inspiration #5 When you get to the police station, simply hop off the left edge to grab it. Inspiration #6 You can only get this one once you fully clear the courtyard around the police station.
Now, look at the buildings next to #5. There are two buildings there, a low roof (that you were probably standing on to drop down to get to #5), and one with a slightly higher roof with a chimney.
The lower-roofed building has a little exhaust vent on it. Jump on the exhaust vent, then you can jump up to the higher-roof building. From there, jump toward the wrecking ball powerup, and do a midair smash to make the gap. Once the powerup fades, hop on the roofs, and you'll get to the Inspiration on a short catwalk.Inspiration #7 In the basement of the police station in plain sight. Inspiration #8 Just above the gravity field, basically in plain sight.Inspiration #9 Inside the space center, just to the left after taking the first elevator down. Inspiration #10 At the back end of the launch pad, where two Heavy Inkies are, you can step on ledges behind them, and you can overlook the starting area. Drop down on the plateau there to grab it.Inspiration #11 At the launch pad, behind the large building to the left of where you enter the area from.
It's possible to get it before draining the ink, but not necessary.Inspiration #12 Inside the refueling tower at the launch pad, you'll need to go through a series of air cannons. However, there's an air cannon that's a pseudo-decoy: if you take it, you won't be able to get all the items here. So, go through the level as needed until you come to the part where you hit a red switch, then go down some platforms going left over ink to hit a blue switch, then go back up the platforms again. The next thing you'll do is go in an air cannon that goes vertically up. The killing room movie online. Take it, and then stop. You'll see another air cannon pointed straight up, and that's the pseudo-decoy (top-left screenshot). Continue past it to the right, and you'll find a gravity field.
Go up the field, and you'll probably see the Inspiration but you can't quite get it (top-right screenshot). Hop the gap to the left, and keep going to find another gravity field. Keep going along the linear path, and you'll encounter a Gallery Card. Go past that, and as you drop down the hole, you'll grab the Inspiration. After that, head back to that air cannon you skipped, and ride it to continue the level.Inspiration #13 After the rocket is fully raised, a Z-jump platform will activate on the ground of the launch pad near the refueling tower.
Go through the sequence to grab it. Inspiration #14 One of the secondary objectives has you repainting buildings on some islands in the middle of the ink. Past those buildings, further out in the ocean, is an island with the Inspiration on it.